Go-Grab : Study Case UIUX — Bahasa Indonesia

Metode Proses ini terinspirasi dari mas Briandito Priambodo https://medium.com/@briandito

1. Observe (Amati)

Asumsi Masalah

2. Tentukan (Define)

Validasi

3. Gagasan (Ideate)

Model Konsep

4. Prototype

Wireframe

  • Skip

5. Result

Pilihan Opsi Penggunaan Saldo
dua Icon pengemudiyang berbeda (GOJEK & Grab)

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UI/UX Designer & Tech Enthusiast.

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Arifkimok

Arifkimok

UI/UX Designer & Tech Enthusiast.